Guidebook |
Here you can find the rules, a list of species allowed, and everything else you will need to get yourself set up to start roleplaying here on Carvanna! |
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Anouncements! |
Important updates will be here, make sure to check them out, and most likely you'll get pms. |
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Plug Ins |
All advertisements and affiliations will be in this board. |
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Introductions and aways |
Introduce yourself! Or post when you might be going on vacation. We'll miss you. |
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Logbook |
Things such as who is who go here, important up to date lists. |
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Pack Info |
Pack census, info, ect. Will go here ^w^! |
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Character Creation |
Fill out the form inside, and then you may wait for acceptance. Then you shall enter the world of carvanna! |
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Accepted Characters |
All accepted characters will go here. |
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Adoptions |
All characters up for adoption go here.
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Logs |
Put your character logs here.
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Plotting |
All plotting goes here. |
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Ariats Castle |
As such the name suggests the frozen ruins of a castle rests here. While most of the structure will never fall due to the ice encasing it some places are permanently cut off and never to be able to reach. The large structure is in the middle of a frozen valley, where willows make their home and small prey such as snow rabbits. It is a suitable denning place, but it's best be careful the castle is easy to get lost in.
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Snowy Dunes |
Soft hills create a roiling landscape, and thick drifts of snow cover it year round. It's perfect for those who enjoy hunting mice and other rodents, since they spend much of their time burrowed under the snow. The occasional tree provides shelter, and the valleys between hillocks can sometimes hold partially frozen streams.
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Silvis Tunnels |
Deep within the snowy wastelands of the north is an entrance hole near a grove of tree's. Inside this hole branches out into large chambers, some even holding waterfalls and entire forests. The tunnels are vast stretching over miles. Light is provided by holes within the top barriers or bright crystals that emit light. This place is both beautiful and dangerous at the same time.
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Frozen Tundra |
A vast landscape, barren and flat, is swept with freezing winds and the dirt underfoot is constantly gripped with permafrost. The occasional hardy scrub brush can be found here, and most life is hidden in it's burrows. When the winds let up, which is not too frequently, life resumes.
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Hano Jungle |
The Huno Jungle is a warm climate place with a lake in the middle of it. Large tree's cover the top like a blanket a canopy created barely letting sunlight filter through even if it is naturally light. Vines wrap around tree's and roots in the soil. Many natural animals live here, but also poisonous plants so its best to watch out.
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Ancient Ruins |
Once in this place stood a city, but now it is nothing but partially collapsed buildings, apartments and offices can still be accessed, but it is dangerous, they could collapse at any moment! Of course, it is a perfect place for exploring, many interesting things can be found there. Will you chance it?
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Ivory Beach |
The long stretch of coast is accompanied by a beach of fine white sand, and crystalline tropical waters are perfect for water elementals. Constantly warm, the only problems one can find are the storms that occasionally strike. It is a paradise, the beach running into the Raucous Rainforest after half a mile of sand.
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Raucous Rainforest |
The tall trees, wrapped in vines and mosses, are dripping moisture all hours of the day. Tropical birds, monkeys, colourful frogs, and other wondrous life make all the noise they can every minute of the day. It's a haven for creatures who enjoy humidity, warm year round and never dry.
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Solwerth valley |
A valley in the middle of the land mass of Carvanna. It is riddled with various mountain terrain and vegetation. It has a desert within its confines that holds many desert creatures inside. The vastness of the valley makes it dangerous, yet suitable to live and hunt in.
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Arrow Beach |
Arrow beach is a wonderful southern beach on the end of the lands. There is an island not far off from shore within swimming distance. The beach has large palm tree's and not only seagulls but various seals and squirrels from the bushes like to make their home here. The salt water is safe unless you go out past the island.
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Taka Desert |
Near the coast there is a large desert known as the taka desert. Cacti and joshua's cover the area, by day it reaches up to one hundred degree's Fahrenheit and at night sometimes even below zero. Jack rabbits, lizards, coyote's, snakes, and even mice like to wander the land. But it's best be careful of tarantula hawks and scorpions.
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Sycario Forest |
A densely wooded area amid an extremely hilly land, the forest contains both deciduous and coniferous trees, and is the type of forest one thinks about when they hear the word forest. Mosses cling to stones, ferns and shrubs cover the ground between trunks, and sunlight dapples the ground during the day.
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Ana Farm |
Gates and other things riddle the plains in a farmland. Various live stock have lived here and still do. Wild horses are not uncommon either. The barn is still in tact and many wolves can seek shelter in it. During the night hours, dangerous creatures lurk about so best be careful.
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Grazer Plains |
This land is a haven for grazing animals, the ground covered in lush grass which animals like bison, deer, elk, and in the winter, caribou, find to be irresistible. These animals can be found amid the rolling hills that go on for miles, and the massive herds are perfect for finding optimum prey.
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Ebony Beach |
Ragged rocks are constantly attacked by immense waves from the sea, altogether proving treacherous for those who don't know how to navigate it. In the water you can find urchins, octopi, and quite a few deadly creatures. However, if one can find the hidden cove down the beach, ebony sands lead you to a shark nursery, where one can feast without fear.
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Dark Caverns |
A mountain riddled with a system of caves interconnected by hundreds of tunnels. One could easily get lost in here and never return to the outside world. However, if you are lucky you can find the marks left behind by other wolves to guide you. Bats and other creepy crawlies fill the caves, so if you're afraid of the dark, best stay away.
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The Bridge |
Long ago, this bridge used to be the link between the mortal world and the heavens. In which it is now crumbling across the edge's. However it is safe to cross because in the heavens all spirits are able to float on the clouds as they please. But it'd be mis fortunate for a mortal wolf to accidentally step into this bridge.
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Cloud Haven |
The dead, and those who can fly, may reach this place. Strangely dense clouds allow for one to relax slightly, they can support one's weight slightly. However, since they are clouds, one is subjected to the elements up there, but you can always try to manipulate the clouds into something. Up there, one can do as they please.
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Floating Mountains |
Lazily bobbing in the skies above, is a strange occurrence. Large chunks of stone are suspended above the ground, and can only be reached by those who fly or are dead. Streams send water flying over the edge, and a faint mist is all that reaches the ground below. Strange, gnarled cherry trees grow atop the mountains and lush grasses cover the ground.
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