Post by Seimei on Jan 18, 2014 23:03:05 GMT
Fighting Rules
In this world, there are many things to be fought over. This is to tell you the basics of that. While you can fight for pretty much anything, not every one will be judged, if you do not have a predetermined winner than you can post in the fight thread in announcements. However some fights are required to be judged. Things like pack fights, and death matches(in which must have consent of both players).
Spars, Practice Fights, Generally 2-4 rounds. These are fights to practice fighting. In which there is no consequence for loosing besides gaining some experience. It may have more than one participant.
Dominance, Slave Fights, Generally 3-4 rounds. Dominance fights are towards characters who aren't doing as they are told or the challenger wants to do something with them. Usually its one on one, and whoever wins gets to do what was planned before, or goes free, but nothing may be thought of AFTER the fight is done. Slave fights however are for loners and packs. When a loner wants a pack member they may fight the alpha for them, same with alpha's or tier 1 and 2 members, may fight for another member of the pack. Remember only tier 1 and 2 can fight for their members so make sure that they are trustworthy.
Fights are generally the same from here on except for alpha and death matches. Land, and all sorts can be fought over. However a loners limit to slaves is five after that they may not challenge for any more. And also slaves may fight for their freedom.
Alpha Challenges, Generally 4-5 rounds. If you want a pack, you can challenge an alpha in a one on one fight for it. Challengers must have fifty posts. Winner can change everything about the pack, and gets two week immunity. If the winner if the previous alpha anyway then nothing changes and the challenger must post fifty more times before challenging again.
Death Matches, Generally 5-6 rounds. This can only be done if both players consent, seeing as the loser does die but has the option of buying revival or becoming a ghost.
Do not complain if you lose a fight, don't put your character in any needless danger if you do not wish it. The restrictions on magic are on the species info make sure to read it. There's always becoming a ghost and earning enough magic to revive your character after all. Also if something becomes a maim challenge, your character may ne permanently scarred.
Currently Seimei and Den can judge but feel free to pm them to be trained.
Points can total 150
50 for your grammar.
50 for your creativity.
50 for your attacks and defenses.
Keep in mind that you can only have one full dodge and one other full dodge for magic. More defenses and complicated attacks will earn you more points.